AI Insights · Timothy · July 2022
Top 5 Science Games Performance on Unified Platform in Latin America in Q2 2022
In Q2 2022, the top 5 science games in Latin America showed diverse trends in downloads, revenue, and active user engagement. Data from Sensor Tower offers detailed insights.
In Q2 2022, the top 5 science games on a unified platform in Latin America exhibited varied performance patterns in terms of downloads, revenue, and active users, as per data from Sensor Tower.
Merge Animals 3D - Mutant race saw a substantial number of weekly downloads, starting at 243K and peaking at 280K in mid-April. However, the trend showed a decline, reaching 148K by the end of June. Weekly active users mirrored this download trend, beginning at 413K and fluctuating before ending the quarter at around 257K.
Monsters: Laboratory experienced a significant rise in weekly downloads initially, from 41K to a peak of 163K in early April, followed by a steady decline to 13K by the end of June. The game’s weekly active users also surged, starting at 40K and peaking at 256K in mid-May, maintaining stability around the 250K mark towards the end of the quarter. Revenue remained minimal but consistent, fluctuating between $2 and $6.
Jetpack Joyride maintained a steady download rate, beginning at 52K and slightly decreasing to 28K by the end of June. Weekly active users started at 278K, peaking at 295K in mid-April, and gradually declined to 198K. Revenue showcased minor fluctuations, starting at approximately $1.2K and dipping to $861 by the end of June.
Plague Inc. displayed an interesting trend in downloads, starting at 31K and peaking at 73K in late April, then declining to 25K by the end of June. Weekly active users peaked at 108K in late April before decreasing to 45K. Revenue showed a slight downward trend, beginning at $2.4K and ending at $1.7K.
Cell to Singularity: Evolution experienced a varied download trend, starting at 36K and peaking at 44K in mid-April, followed by a decline to 13K by the end of June. Active users started at 127K, peaking at 137K, and then decreased to around 96K. Revenue fluctuated modestly, starting at $575 and ending the quarter at $483.
For more detailed insights and data, visit Sensor Tower.